SWAT footstep gear foley sound now plays slightly more often.Surface impacts now more pronounced in the overall mix.Python snubnose gunshot now slightly different than non-snub gunshot.Gunshot stereo width is no longer as thin as Zack’s hair.Foley sounds for various SWAT and NPC actions.Removed duplicate death sound from GenericSuspectMale voice batch.Shared death screams now added to all NPCs.Physics props no longer affect player movement.Greatly improved player physics interaction against physics props.Fix for pepperball projectiles hanging in the air when firing at sky.M320 Launchers (Flashbang, Stinger and Gas).No longer able to join co-op games in progress.Fixed a performance issue with the significance manager causing hitches on certain maps.Player nameplates independent of HUD visibility.(HUD can now be turned off and team view will still visible) Team View is no longer tied to HUD visibility.Paper doll UI showcases when you're carrying AI.NVG Phosphor display option (Green or White).Bomb vests for Suspects and Civilians in certain levels and scenarios.Fixed SWAT AI becoming 'Injured' to CS gas when wearing a gas mask.Both feature unique, updated audio to represent their differences from the existing MP5.Ībove: The new MP5A3, available in addition to the existing MP5.Ībove: The MP5A3/10MM, a favorite of officers looking for a bit more punch. This updated version of the world's most well-known and best trusted submachine gun features a lot more rail coverage for attachments, and in the case of the 10MM variant, a higher caliber. The MP5A3 and the MP5A3/10MM, its higher caliber cousin, are perfect examples of weapons that showcase and emphasize the subtle differences.
To that point, we've been working on two new variants of the venerable MP5 for Ready or Not. Whether these be different calibers, different furniture, or the ability to utilize different attachments, so long as it offers more options for the player to enjoy we're happy. New Weapon Variants - MP5A3 and MP5A3/10MMĪs we continue to work on brand new weapons for Ready or Not, we also want to show love to the subtle intricacies that existing weapons platforms already have. Alternating between claustrophobic close-quarters combat and open office spaces, your journey through this independent media office will require careful attention and a steady hand. Blinding lights are ignorant of the chaos brewing within.ģ.) 'Breaking News [on Nexus Mods, by CCRifles.īreaking News provides a new map for Ready or Not constructed of entirely unique assets laid out with care and precision. This is an incredibly colorful map that radiates personality and clearly had a lot of love put into it.Ībove: The club's entrance. The neon lights, vibrant decorations, and numerous private rooms of the Super-A Club make for an exciting environment to move through and clear.
Lovers of the 90s and early 2000s aesthetic rejoice, we've found just the mod for you.Ībove: A timeless look for door kickers everywhere.Ģ.) 'Super-A Club [on Nexus Mods, by matthew9324, TayW, and mal0.
Today, we'll be sharing three mods in particular that caught our eye this month.ġ.) 'Pup SWAT [on Nexus Mods, by BeYkeRYktīased on concept art released for Ready or Not, this mod provides high quality character skins that bring an old school, classic look to your SWAT team. We love our modding community and will continue to support it and expand support for it throughout development of Ready or Not. Since Ready or Not entered Early Access, we've been lucky enough to see tons of mods from our community that add content to the game and offer unique experiences for players.